Book Image

Functional Programming in Go

By : Dylan Meeus
Book Image

Functional Programming in Go

By: Dylan Meeus

Overview of this book

While Go is a multi-paradigm language that gives you the option to choose whichever paradigm works best for the particular problem you aim to solve, it supports features that enable you to apply functional principles in your code. In this book, you’ll learn about concepts central to the functional programming paradigm and how and when to apply functional programming techniques in Go. Starting with the basic concepts of functional programming, this Golang book will help you develop a deeper understanding of first-class functions. In the subsequent chapters, you’ll gain a more comprehensive view of the techniques and methods used in functional languages, such as function currying, partial application, and higher-order functions. You’ll then be able to apply functional design patterns for solving common programming challenges and explore how to apply concurrency mechanisms to functional programming. By the end of this book, you’ll be ready to improve your code bases by applying functional programming techniques in Go to write cleaner, safer, and bug-free code.
Table of Contents (17 chapters)
1
Part 1: Functional Programming Paradigm Essentials
7
Part 2: Using Functional Programming Techniques
11
Part 3: Design Patterns and Functional Programming Libraries

When to write mutable functions

So far, this chapter has indexed heavily on why we prefer to write immutable functions. But there are some instances in which it makes sense to write mutable functions either way. The only real reason is performance. As we saw earlier, the performance implications can often be ignored, but not always. If you are using structs that contain a lot of data, copying that over to each function can negatively impact the performance sufficiently to cripple your application. The only real way of knowing whether this is the case is by adding performance metrics to your application. Even so, a trade-off must be made between more performant code and more maintainable code. Oftentimes, trying to squeeze more performance out of your application hinders long-term maintainability.

Another possible reason to write mutable code using pointers is for resources that need to be singularly unique within your application. If you’re implementing traditional object...