Book Image

Flutter Cookbook, Second Edition - Second Edition

By : Simone Alessandria
5 (3)
Book Image

Flutter Cookbook, Second Edition - Second Edition

5 (3)
By: Simone Alessandria

Overview of this book

Are you ready to tap into the immense potential of Flutter? With over 1,000 new mobile apps published every day on the Apple and Google Play stores, Flutter is transforming the landscape of app development. It's time for you to join the revolution. Introducing the second edition of Flutter Cookbook, a step-by-step guide designed exclusively for you. Whether you're a seasoned developer or just starting your coding journey, this book is your ultimate companion. Dive into the latest features of Flutter 3.10 and unlock the secrets to building professional-grade, cross-platform applications. With our recipe-based approach, we'll not only show you how to implement Flutter's features but also explain why they work. Through practical examples and real-world execution, you'll gain a deeper understanding of Flutter's inner workings. From crafting stunning UI/UX with widgets to leveraging hot reload and restart techniques, we'll equip you with best practices and invaluable knowledge. As you progress, you'll learn to efficiently manage data, add interactivity and animations, and integrate essential Flutter plugins like maps, camera, voice recognition and more. And let's not forget the dedicated chapter on implementing MLkit powered by TensorFlow Lite. We'll guide you through building custom machine learning solutions, expanding the capabilities of your apps. By the time you reach the end of this comprehensive Flutter book, you'll have the skills and confidence to write and deliver fully functional apps.
Table of Contents (19 chapters)
17
Other Books You May Enjoy
18
Index

Using Futures with StatefulWidgets

As mentioned previously, while Stateless widgets do not keep any state information, Stateful widgets can keep track of variables and properties, and in order to update the app, you use the setState() method. State is information that can change during the life cycle of a widget.

There are four core lifecycle methods that you can leverage in order to use Stateful widgets:

  • initState() is only called once when the State is built. You should place the initial setup and starting values for your objects here. Whenever possible, you should prefer this to the build() method.
  • build() gets called each time something changes. This will destroy the UI and rebuild it from scratch.
  • deactivate() and dispose() are called when a widget is removed from the tree: use cases of these methods include closing a database connection or saving data before changing route.

So let's see how to deal with Futures in the context of the lifecycle of a widget.

Getting ready

In...