Book Image

Flutter Cookbook, Second Edition - Second Edition

By : Simone Alessandria
5 (3)
Book Image

Flutter Cookbook, Second Edition - Second Edition

5 (3)
By: Simone Alessandria

Overview of this book

Are you ready to tap into the immense potential of Flutter? With over 1,000 new mobile apps published every day on the Apple and Google Play stores, Flutter is transforming the landscape of app development. It's time for you to join the revolution. Introducing the second edition of Flutter Cookbook, a step-by-step guide designed exclusively for you. Whether you're a seasoned developer or just starting your coding journey, this book is your ultimate companion. Dive into the latest features of Flutter 3.10 and unlock the secrets to building professional-grade, cross-platform applications. With our recipe-based approach, we'll not only show you how to implement Flutter's features but also explain why they work. Through practical examples and real-world execution, you'll gain a deeper understanding of Flutter's inner workings. From crafting stunning UI/UX with widgets to leveraging hot reload and restart techniques, we'll equip you with best practices and invaluable knowledge. As you progress, you'll learn to efficiently manage data, add interactivity and animations, and integrate essential Flutter plugins like maps, camera, voice recognition and more. And let's not forget the dedicated chapter on implementing MLkit powered by TensorFlow Lite. We'll guide you through building custom machine learning solutions, expanding the capabilities of your apps. By the time you reach the end of this comprehensive Flutter book, you'll have the skills and confidence to write and deliver fully functional apps.
Table of Contents (19 chapters)
17
Other Books You May Enjoy
18
Index

Designing animations part 2 — Adding multiple animations

We will now wire up a series of tweens that describe what values the animation is supposed to change and then link the tweens to the AnimationController. This will allow us to move the ball on the screen at different speeds.

In this recipe, you will learn how to perform several animations with the same AnimationController, which will give you the flexibility to perform more interesting custom animations in your app.

Getting ready

To follow along in this recipe, you need the app built in the previous recipe, Designing animations part 1 — VSync and the AnimationController.

How to do it…

In the next few steps, you will see how to perform two Tween animations at the same time using a single AnimationController:

  1. At the top of the _ShapeAnimationState class, remove the pos double, and add two new values, one for the top position and one for the left position of the ball. Also,...