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Practical Design Patterns for Java Developers

Practical Design Patterns for Java Developers

By : Miroslav Wengner
4.7 (20)
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Practical Design Patterns for Java Developers

Practical Design Patterns for Java Developers

4.7 (20)
By: Miroslav Wengner

Overview of this book

Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer. You’ll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you’ll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you’ll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity. By the end of this book, you’ll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.
Table of Contents (14 chapters)
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1
Part 1: Design Patterns and Java Platform Functionalities
4
Part 2: Implementing Standard Design Patterns Using Java Programming
8
Part 3: Other Essential Patterns and Anti-Patterns

Cloning objects with the prototype pattern

The prototype pattern solves the difficulty of creating new instances of an object with complicated instantiation process, which is too cumbersome and undesirable because it can lead to unnecessary subclassing. The prototype is a very common design pattern and was described in the GoF’s book.

Motivation

The prototype design pattern becomes very useful when heavy objects need to be created and factories are an unwanted approach. The newly created instance is cloned from its parent because the parent acts as a prototype. Instances are independent of each other and can be customized. Instance logic is not exposed to, and cannot be contributed to by, the client.

Finding it in the JDK

There are many examples of using prototype patterns across JDK packages. The Collection framework members implement the clone method required by the inherited Cloneable interface. For example, an ArrayList.clone() method execution creates a shallow...

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Practical Design Patterns for Java Developers
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