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Practical Design Patterns for Java Developers

Practical Design Patterns for Java Developers

By : Miroslav Wengner
4.7 (20)
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Practical Design Patterns for Java Developers

Practical Design Patterns for Java Developers

4.7 (20)
By: Miroslav Wengner

Overview of this book

Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer. You’ll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you’ll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you’ll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity. By the end of this book, you’ll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.
Table of Contents (14 chapters)
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1
Part 1: Design Patterns and Java Platform Functionalities
4
Part 2: Implementing Standard Design Patterns Using Java Programming
8
Part 3: Other Essential Patterns and Anti-Patterns

Identifying instances using the marker pattern

This pattern is extremely useful in identifying instances at runtime for specific treatment, such as triggering the desired action when an instance is available.

Motivation

The marker interface pattern represents an empty interface. Such an interface is used to identify a special group of classes at runtime. Because of this fact, the maker pattern is sometimes called tagging, as its sole purpose is to distinguish a special type of instance. The application thus provides the possibility to use special handling for such cases at runtime. Logic can be separated and properly encapsulated. Because annotation represents a special form of interface, Java implements the marker interface in two ways – a class can inherit from an interface or be annotated.

Finding it in the JDK

A clearer example of using the marker interface in the JDK can be found in the java.base module. The java.io package defines the Serializable interface...

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