Book Image

Practical Design Patterns for Java Developers

By : Miroslav Wengner
Book Image

Practical Design Patterns for Java Developers

By: Miroslav Wengner

Overview of this book

Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer. You’ll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you’ll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you’ll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity. By the end of this book, you’ll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.
Table of Contents (14 chapters)
1
Part 1: Design Patterns and Java Platform Functionalities
4
Part 2: Implementing Standard Design Patterns Using Java Programming
8
Part 3: Other Essential Patterns and Anti-Patterns

Providing a placeholder for an object using the proxy pattern

The proxy pattern is considered a placeholder that manages access to another object in order to gain control of it. The pattern may also be known by the name surrogate. The proxy pattern was described by the GoF.

Motivation

In its most general form, a proxy is a class acting as an interface to the client. A proxy is considered a wrapper or agent object that is used by a client. The client accesses the actual object through the same interface and the actual implementation stays hidden from the client in the background. Communication between the client and the implementation remains transparent, thanks to the proxy pattern.

By using a proxy, the client can access the actual object, or it can provide additional logic.

Finding it in the JDK

The proxy design pattern also has a place in the JDK. The most well-known one is the public Proxy class, which you can find in the java.reflect package of the java.base module...