Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
1
Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

Summary

In this chapter, we learned all about Uno Platform. WinUI developers can take their Windows development experience and leverage it to build applications for every platform. While we focused on Visual Studio and Windows development here, with Visual Studio, VS Code, and JetBrains Rider, you can build your Uno Platform applications from any platform. We started with a basic Hello World-style application and imported the code and XAML from our WinUI project to create a cross-platform version of the application with very few changes. We also learned how you can leverage WSA to debug resizable Android applications on Windows without configuring an emulator. Finally, we ran our application in the browser with Uno Platform and WebAssembly. You’re ready to try Uno Platform for yourself and test some of the other platforms that it supports.

In the next (and final) chapter, we will discover how to deploy WinUI 3 applications to the Microsoft Store, via WinGet, or with enterprise...