Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
Part 1:Introduction to WinUI and Windows Applications
Part 2:Extending WinUI and Modernizing Applications
Part 3:Build and Deploy on Windows and Beyond


We covered a lot of the history of Windows application development in this chapter. We learned about the origins of UWP and its roots in Windows 8 apps and learned of the benefits of XAML when building Windows UIs. We had a taste of what some simple WinUI app code and UIs look like. Finally, we examined the recent history of WinUI versions and how WinUI 3 is a complete replacement for the UWP UI libraries and a viable option for WPF developers going forward.

This will give you a good foundation of what’s to come as we start building an app with WinUI in the chapters ahead. In the next chapter, you will set up your development environment, learn about the app project that we will create throughout the book, and create your first WinUI 3 project. When we get to Chapter 3, MVVM for Maintainability and Testability, we will refactor the app to use the MVVM pattern. This will set us up with a solid, maintainable design as we later add to and extend the app throughout the...