Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
1
Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

Introduction to WinUI

WinUI 3 is a set of user interface (UI) controls and libraries that Windows developers can leverage in their desktop applications. It is the UI part of the Windows App SDK, which was previously known as Project Reunion. UWP developers use the Windows Software Development Kit (Windows SDK) to build their applications and are required to select a target SDK version in a project’s properties. By extracting the UWP controls and UI components from the Windows SDK, rewriting them for use with .NET, and releasing them as a set of libraries in the Windows App SDK under the name WinUI, Microsoft has been able to release versions at a faster cadence than Windows itself (as Windows SDK versions are linked to those of Windows). This separation also enables the controls to be used on older versions of Windows 10. While building desktop applications with WinUI is the current recommendation, it is important to learn where WinUI and the Windows App SDK fit into the larger...