Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
1
Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

Exploring WinUI Controls

WinUI 3 and the Windows App SDK offer many controls and APIs for developers building desktop applications for Windows. The WinUI controls include some controls not previously available to Windows developers, as well as updated controls that were already available in WinUI 2.x and UWP. Using these new and updated controls with WinUI 3 enables their use in older versions of Windows that did not previously support this full suite of components. Developers can also leverage Windows App SDK APIs to get direct access to Windows features.

In this chapter, we will cover the following topics:

  • Learning more about the controls that are available in WinUI 3
  • Exploring the WinUI 3 Gallery app for Windows to learn about the WinUI controls and design guidance
  • How other Windows App SDK APIs provide Windows developers access to features such as power management and notifications
  • How to implement SplitButton and TeachingTip controls in your own apps
  • ...