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  • Book Overview & Buying Delphi High Performance
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Delphi High Performance

Delphi High Performance - Second Edition

By : Primož Gabrijelčič
4.9 (11)
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Delphi High Performance

Delphi High Performance

4.9 (11)
By: Primož Gabrijelčič

Overview of this book

Performance matters! Users hate to use programs that are not responsive to interactions or run too slow to be useful. While becoming a programmer is simple enough, you require dedication and hard work to achieve an advanced level of programming proficiency where you know how to write fast code. This book begins by helping you explore algorithms and algorithmic complexity and continues by describing tools that can help you find slow parts of your code. Subsequent chapters will provide you with practical ideas about optimizing code by doing less work or doing it in a smarter way. The book also teaches you how to use optimized data structures from the Spring4D library, along with exploring data structures that are not part of the standard Delphi runtime library. The second part of the book talks about parallel programming. You’ll learn about the problems that only occur in multithreaded code and explore various approaches to fixing them effectively. The concluding chapters provide instructions on writing parallel code in different ways – by using basic threading support or focusing on advanced concepts such as tasks and parallel patterns. By the end of this book, you’ll have learned to look at your programs from a totally different perspective and will be equipped to effortlessly make your code faster than it is now.
Table of Contents (15 chapters)
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Working with parallel tools

There are multiple ways to implement multithreading in an application, and Chapter 8, Working with Parallel Tools, dealt with the most basic of them all—TThread. This class was introduced in Delphi 2 where it simply wrapped the Windows CreateThread API. Later, it was enhanced with additional methods and added support for other operating systems but, in essence, it stayed the same good old, stupid, clumsy TThread, which we all learned to love and hate.

Threads created with TThread can be used in two modes. In one, the code has full control over a TThread object—it can create it, tell it to terminate (but the object must observe that and willingly terminate), and destroy it. In the other mode, the code just creates a thread that does its job, terminates it, and is automatically destroyed. The former is more appropriate for service-like operations. You start a thread, which then responds to requests and performs some operations in response...

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Delphi High Performance
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