Book Image

Delphi High Performance - Second Edition

By : Primož Gabrijelčič
5 (1)
Book Image

Delphi High Performance - Second Edition

5 (1)
By: Primož Gabrijelčič

Overview of this book

Performance matters! Users hate to use programs that are not responsive to interactions or run too slow to be useful. While becoming a programmer is simple enough, you require dedication and hard work to achieve an advanced level of programming proficiency where you know how to write fast code. This book begins by helping you explore algorithms and algorithmic complexity and continues by describing tools that can help you find slow parts of your code. Subsequent chapters will provide you with practical ideas about optimizing code by doing less work or doing it in a smarter way. The book also teaches you how to use optimized data structures from the Spring4D library, along with exploring data structures that are not part of the standard Delphi runtime library. The second part of the book talks about parallel programming. You’ll learn about the problems that only occur in multithreaded code and explore various approaches to fixing them effectively. The concluding chapters provide instructions on writing parallel code in different ways – by using basic threading support or focusing on advanced concepts such as tasks and parallel patterns. By the end of this book, you’ll have learned to look at your programs from a totally different perspective and will be equipped to effortlessly make your code faster than it is now.
Table of Contents (15 chapters)

Third-party libraries

While this book focuses almost exclusively on the out-of-the-box Delphi experience, sometimes I do point to external libraries that can simplify your programming experience. In the context of this chapter, such libraries are Spring4D (www.spring4d.org) and OmniThreadLibrary (www.omnithreadlibrary.com).

Spring4D is a multipurpose library with very limited support for parallel programming. It is, however, widely used in the Delphi community. We have talked extensively about its collection support, in Chapter 5, Fine-Tuning the Code. It can also help with thread synchronization issues.

I’ve said before that creating and destroying TCriticalSection objects is a pain. To fix that, Spring4D introduces a Lock record, which doesn’t require initialization. You just declare a variable of that type and then use its Enter and Leave methods.

Another useful Spring4D addition is the optimistic initializer, TLazyInitializer. In the Object life cycle, section...