Book Image

Delphi High Performance - Second Edition

By : Primož Gabrijelčič
5 (1)
Book Image

Delphi High Performance - Second Edition

5 (1)
By: Primož Gabrijelčič

Overview of this book

Performance matters! Users hate to use programs that are not responsive to interactions or run too slow to be useful. While becoming a programmer is simple enough, you require dedication and hard work to achieve an advanced level of programming proficiency where you know how to write fast code. This book begins by helping you explore algorithms and algorithmic complexity and continues by describing tools that can help you find slow parts of your code. Subsequent chapters will provide you with practical ideas about optimizing code by doing less work or doing it in a smarter way. The book also teaches you how to use optimized data structures from the Spring4D library, along with exploring data structures that are not part of the standard Delphi runtime library. The second part of the book talks about parallel programming. You’ll learn about the problems that only occur in multithreaded code and explore various approaches to fixing them effectively. The concluding chapters provide instructions on writing parallel code in different ways – by using basic threading support or focusing on advanced concepts such as tasks and parallel patterns. By the end of this book, you’ll have learned to look at your programs from a totally different perspective and will be equipped to effortlessly make your code faster than it is now.
Table of Contents (15 chapters)

Fixing the algorithm

My preferred approach to improving performance is—always—fixing the algorithm. Look at it this way—if we need 1 time unit to process one data item, and the algorithm is O(n2), we need 10,000 time units to process an input of size 100. If you fine-tune the code and speed up the operation by 50% (which is an excellent result), the code will need 5,000 time units to do the job. If you, however, change the algorithm to O(n log n), it will need in the order of 1,000 time units or less. Even if processing one item takes 100% longer than in the original code, the whole process will run in, say, 2,000 time units.

An algorithm with lower complexity will beat an algorithm with higher complexity, even if the latter executes its steps faster.

As it’s impossible to give one piece of advice that will fix all your problems, Chapter 3, Fixing the Algorithm, looked into different user stories. The first topic was responsive user interfaces (UIs...