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CMake Best Practices

CMake Best Practices - Second Edition

By : Berner, Mustafa Kemal Gilor
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CMake Best Practices

CMake Best Practices

By: Berner, Mustafa Kemal Gilor

Overview of this book

Discover the cutting-edge advancements in CMake with the new edition of CMake Best Practices. This book focuses on real-world applications and techniques to leverage CMake, avoiding outdated hacks and overwhelming documentation. You’ll learn how to use CMake presets for streamlined project configurations and embrace modern package management with Conan 2.0. Covering advanced methods to integrate third-party libraries and optimize cross-platform builds, this updated edition introduces new tools and techniques to enhance software quality, including testing frameworks, fuzzers, and automated documentation generation. Through hands-on examples, you’ll become proficient in structuring complex projects, ensuring that your builds run smoothly across different environments. Whether you’re integrating tools for continuous integration or packaging software for distribution, this book equips you with the skills needed to excel in modern software development. By the end of the book, you’ll have mastered setting up and maintaining robust software projects using CMake to streamline your development workflow and produce high-quality software.
Table of Contents (22 chapters)
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1
Part 1 – The Basics
5
Part 2 – Practical CMake – Getting Your Hands Dirty with CMake
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14
Part 3 – Mastering the Details

Part 2 – Practical CMake – Getting Your Hands Dirty with CMake

In this part, you will be able to set up a software project using CMake in a way that suits the vast majority of use cases. Chapters 4 and 5 will cover aspects of installing and packaging your project, dependency management, and the use of package managers.

Chapters 6, 7, and 8 will be about integrating external tools into your CMake project to create documentation, ensure code quality, or do almost any arbitrary task required for building software. Chapters 9 and 10 will be about creating reusable environments for building projects and handling big projects from distributed repositories.

Finally, Chapter 11 will dive a bit into the macOS ecosystem and cover some specific requirements for building and deploying software for Apple systems.

This part has the following chapters:

  • Chapter 4, Packaging, Deploying, and Installing a CMake Project
  • Chapter 5, Integrating Third-Party Libraries...
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CMake Best Practices
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