Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing sharp edges


The simplest way to achieve sharp edges is to add the vertices for all the triangles in mesh and not use the addTriangle() function at all and then call the mesh.setupIndicesAuto() function, which sets indices automatically such that vertices (0, 1, 2) are used for drawing the first triangle, vertices (4, 5, 6) for the second triangle, and so on.

Note

This is example 07-3D/04-PyramidSharpEdges. This example is a good starting point for drawing sharp 3D objects.

It is based on example 07-3D/03-PyramidLighting.

In the example with the pyramid, replace all the lines with addVertex() and addTriangle() with the following lines:

//Pyramid's base vertices
ofPoint v0 = ofPoint( -200, -100, 0 );
ofPoint v1 = ofPoint( 200, -100, 0 );
ofPoint v2 = ofPoint( 0, 200, 0 );
//Pyramid's top vertex
ofPoint v3 = ofPoint( 0, 0, 100 );
//Add triangles by its vertices
mesh.addVertex( v3 ); mesh.addVertex( v2 ); mesh.addVertex( v0 );
mesh.addVertex( v3 ); mesh.addVertex( v1 ); mesh.addVertex( v2...