Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
About the Author
About the Reviewers


I would like to thank my family—wife Svetlana and son Timofey for their patience and suggestions. And many thanks to my parents and grandparents for great pirozhki, which was a necessary part of the book-writing process.

My creative coding experience and the desire to write the book appeared, thankfully, to artist Igor Sodazot, who invented and designed most of the interactive installations, which I program for him using openFrameworks. He is the coauthor of most of the book's examples and its video/audio contents.

Thanks to my scientific supervisor Victor Borisovich Kostousov for expending so many efforts to shape my scientific style of thinking and writing.

I would like to thank my colleagues working at interactive media art, experimental music, and dance fields—Prof. Yoichi Nagashima, Tatyana Komarova, Ekaterina Zharinova, and my first curator Ksenia Fedorova, for their teaching and influence.

And big thanks to my friends and scientific colleagues for supporting me and helping me with ideas: Nikolay Mikhalev, Sergey Samuraev, Kirill Kostousov, Fedor Kornilov, Elizaveta Sayfutdinova, and Prof. Pavel Konstantinovich Kuznetzov.

This book would be impossible without hard work on proof-reading by Angelina Poptzova, and technical reviewing by Mathias Paumgarten and Tim Pulver.

Thanks to Packt Publishing, who made this book possible.

Thanks to the openFrameworks' creators and openFrameworks community for developing this amazing toolkit.

All the book's examples were developed together with Igor Sodazot, except the Dancing cloud example, which is based on the idea of nCode installation by Andrey Krel, Igor Sodazot, Denis Perevalov, and Pavel Tikhonenko (2011, Moscow).

All the video and audio content for the examples were made by/with Igor Sodazot, except:

Image sunflower.png, which was contributed by © Johnson

Music track surface.wav, which was contributed by Ilya Orange (