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ActionScript Graphing Cookbook

ActionScript Graphing Cookbook

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ActionScript Graphing Cookbook

ActionScript Graphing Cookbook

5 (1)

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
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ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Animating a meter


We will start from the Drawing meters and gauges recipe in Chapter 4, Drawing Different Types of Graphs and we will animate it using the TweenLite animation engine.

Getting ready

Get the code from the recipe previously mentioned and we will modify it to make it animated.

How to do it...

  1. The first step would be to go to http://www.greensock.com and download the ActionScript 3 library.

  2. Add the greensock.swc file to the lib folder in the project.

  3. In FlashDevelop, right-click on greensock.swc and choose Add To Library.

  4. We are now ready to use TweenLite in our code. In Meter.as, we will set alpha to zero so that we can animate it.

  5. To do so we will add the animateIn and the arrowTo functions:

    public function animateIn():void {
      TweenLite.to(this, 0.5, { alpha:1, delay:1 } );
      TweenLite.delayedCall(1.5, arrowTo, [percent]);
    }
    public function arrowTo(newPercent:Number):void {
      TweenLite.to(_arrow, 1, { rotation: _baseArrowRotation + 140 * newPercent, ease:Bounce.easeOut } );
    }
  6. We will...

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Programming languages
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ActionScript Graphing Cookbook
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