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  • Book Overview & Buying WebGL HOTSHOT
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WebGL HOTSHOT

WebGL HOTSHOT

By : Mitch Williams
4.7 (3)
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WebGL HOTSHOT

WebGL HOTSHOT

4.7 (3)
By: Mitch Williams

Overview of this book

Table of Contents (17 chapters)
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WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 4. Mobile and Web3D Gaming

 

"Compared with games, reality is too easy. Games challenge us with voluntary obstacles and help us put our personal strengths to better use."

 
 --Jane McGonigal, Reality is Broken, Fix #1 for reality

"Fun and games" sounds unstructured, leisurely, unpredictable, and unscripted, which is not something to be studied, researched, and engineered. Yet, there is an art and science in fun—a method to making something more challenging and engaging to the audience. Ironically, the pleasure of games is not derived from winning. A perfect example of this is Tetris, one of the most popular games in the world—the game continues dropping more pieces, faster, until the player finally loses. This game is an ideal example of the elements of a good game—a progressive challenge, a simple concept, and an easy user interface. Building on these elements, video games have great visuals, entertaining music plus Sound FX, and engaging characters that we either sympathize with, or...

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83
Tech Concepts
36
Programming languages
73
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WebGL HOTSHOT
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