Most of the demonstrations here have focused on simple aspects of rendering: reflection, refraction, normal mapping, and rendering to a texture map to build more complex architecture or mechanical applications. Together, these compose some of the more difficult yet impressive techniques in 3D computer graphics.
WebGL HOTSHOT
By :
WebGL HOTSHOT
By:
Overview of this book
Table of Contents (17 chapters)
WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Building Great Web3D
WebGL for E-Commerce
User Experience, Story, Character, Visual Design, and Interactivity
Mobile and Web3D Gaming
Social Media Meets Its Destiny
3D Reveals More Information
Adapting Architecture, Medical, and Mechanical Engineering to Web3D
3D Websites
Education in the Third Dimension
The New World of 3D Art
Index
Customer Reviews