One of the most important objects in Three.js is the camera. With the camera, you define what part of the scene will be rendered and how the information will be projected on the screen. In this chapter, we'll show you a number of recipes that will allow you to add more complex camera functionality to your Three.js applications.
Three.js Cookbook
By :
Three.js Cookbook
By:
Overview of this book
Table of Contents (15 chapters)
Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Geometries and Meshes
Working with the Camera
Materials and Textures
Lights and Custom Shaders
Point Clouds and Postprocessing
Animation and Physics
Index
Customer Reviews