Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Q&A

  1. Why is inheritance considered an antipattern sometimes?

    Inheritance increases the coupling between the parent and child classes as it makes it more difficult to change the parent class without affecting the children.

  2. What is polymorphism?

    Polymorphism is an OOP concept that allows us to use a single interface or object to perform different things. Polymorphism promotes extensibility by using this flexible approach of either method overloading or having an interface sending a message to different objects at runtime.

  3. Why have design patterns stood the test of time and are still used today?

    Design patterns are common solutions to problems that were originally encountered when working with OOP languages. They have stood the test of time because they tend to appear, quite often, as a logical result of refactoring or when trying to reuse certain abstractions.

  4. What are the main differences between writing server-side code versus frontend code?

    Frontend code uses HTML...