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Table Of Contents
Learn Three.js - Fourth Edition
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We discussed many different postprocessing options in this chapter. As you saw, creating EffectComposer and chaining passes together is actually very easy. You just have to keep a few things in mind. Not all passes will have an output on the screen. If you want to output to the screen, you can always use ShaderPass with CopyShader. The sequence in which you add passes to a composer is important. The effects are applied in that sequence. If you want to reuse the result from a specific EffectComposer instance, you can do so by using TexturePass. When you have more than one RenderPass in your EffectComposer, make sure to set the clear property to false. If not, you’ll only see the output from the last RenderPass step. If you want to only apply an effect to a specific object, you can use MaskPass. When you’re done with the mask, clear the mask with ClearMaskPass. Besides the standard passes provided by Three.js, there are also many standard shaders available. You...