Working with basic lights
We’ll start with the most basic of the lights:
When you create a
THREE.AmbientLight, the color is applied globally. There isn’t a specific direction this light comes from, and
THREE.AmbientLight doesn’t contribute to any shadows. You would normally not use
THREE.AmbientLight as the single source of light in a scene since it applies its color to all the objects in the scene in the same way, regardless of the shape of the mesh. You use it together with other lighting sources, such as
THREE.DirectionalLight, to soften the shadows or add some additional color to the scene. The easiest way to understand this is by looking at the
ambient-light.html example in the
chapter-03 folder. In this example, you get a simple user interface that can be used to modify the
THREE.AmbientLight object that is available in this scene.
In the following screenshots, you can see that we used a simple...