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Learn Three.js

Learn Three.js - Fourth Edition

By : Jos Dirksen
4.4 (20)
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Learn Three.js

Learn Three.js

4.4 (20)
By: Jos Dirksen

Overview of this book

Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
Table of Contents (21 chapters)
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1
Part 1: Getting Up and Running
5
Part 2: Working with the Three.js Core Components
7
Chapter 5: Learning to Work with Geometries
10
Part 3: Particle Clouds, Loading and Animating Models
14
Part 4: Post-Processing, Physics, and Sounds

Three.js Together with React, TypeScript, and Web-XR

In this final chapter, we’ll dive into two additional topics. First, we’ll look at how you can combine Three.js with TypeScript and React. The second part of this chapter will show some examples of how you can integrate your 3D scenes with Web-XR. With Web-XR, you can enhance your scenes to work with VR and AR technologies.

More specifically, we’ll show you the following examples:

  • Using Three.js with TypeScript: For the first example, we’ll show you how you can create a simple project that combines Three.js and TypeScript. We’ll create a very simple application, much like the samples we’ve already seen in the previous chapters, and show you how you can use TypeScript with Three.js to create your scenes.
  • Using Three.js and React with TypeScript: React is a very popular framework for web development and is often used together with TypeScript. For this section, we’ll create...
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Learn Three.js
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