Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Class overuse

OOP principles and design patterns promote a type of programming where you try to model the real world using classes and entities. While the benefits of OOP are well recognized and understood, quite often OOP can lead to a proliferation of classes.

To explain what we mean, when you try emulating a system using classical OOP techniques such as inheritance and encapsulation, you inevitably have to carry over the whole hierarchy.

This leads to the banana, monkey, jungle problem. You want to use a banana object but in order to get the banana object you will have to import the Jungle object that holds the monkey instance that exposes the getBanana() method:

new Jungle().getAnimalByType("Monkey").getBanana();

This example code indicates that the problem lies with how you structure your classes and how you utilize them in the code.

Practically this means that when OOP techniques are heavily utilized, the benefits of reusability and inheritance fade...