Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Summary

We introduced this chapter by providing a short introduction to TypeScript by focusing on the basic types and language abstractions. We compared its relationship to JavaScript and followed some steps to convert a program written in JavaScript into TypeScript.

We then reviewed the libraries that we will use throughout this book and how they will help us develop scalable applications. We explored the tsconfig file and its options.

Using the VSCode editor, we learned how to run and debug code and this book's examples. We then performed some refactorings, which helped us refine the code even better. Finally, we introduced UML and class diagrams, which are used as a traditional way of modeling design patterns or abstractions.

By applying what you have learned so far, you can start developing basic TypeScript projects that will help you become familiar with the language. Learning how to add VSCode tasks and launch configurations can help you master this programming editor and be more productive. Understanding UML diagrams helps you use a standardized way to document computer systems and models.

In the next chapter, we will delve deeper into the TypeScript type system and learn about more advanced types.