Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

The State pattern

The State pattern deals with state management concerning a particular object and, more specifically, how to make an object behave differently based on its inner state. You have an object similar to the Originator object that you learned about in the Memento pattern. Then, at runtime, you change its internal state and the object will behave differently when used by the client.

You can think of this pattern as having a state machine that changes the behavior of an object when its internal state changes. Because you will be placing logic statements based on the object's state parameter, it is useful if you want to implement inheritance without actually defining subclasses.

We'll explain in detail when to use this pattern.

When to use the State pattern?

You can use the State pattern in the following cases:

  • You have an object that responds differently depending on its internal state: Say you have an object that operates internally based on...