Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Interactive and non-procedural tools


Before really building bigger networks for modeling, we should get familiar with a couple of the following tools/methods:

  • The geometry viewer

  • Grouping by selection

  • The modeler

The geometry viewer

We saw the geometry viewer in Chapter 9, Basic Visualization Using TouchDesigner. When we model with SOPs, it's a good idea to have one pane in the geometry viewer mode so that we can keep track of what we are doing. Full documentation of the viewer can be found at http://www.derivative.ca/wiki088/index.php?title=Geometry_Viewer. If we create our familiar basic rendering setup that features a camera, a geometry, and a light COMP, the geometry viewer offers the possibility to interactively translate our objects in space rather than by entering numbers. We can, for example, switch its view to a quad-split by clicking on the View button at the bottom or by just pressing 5 on the num block. The num block holds all kinds of perspective shortcuts, so just try them out.

Note...