Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Creating a CCTV camera feed 


Getting a video from the internet is cool, but wait until you capture your own scene in real time! This is something that has many different potential applications, and I think all of them are quite interesting both visually and in terms of gameplay. Imagine, for instance, that you were trying to escape from a monster and you needed to rely on CCTV surveillance footage to plan your escape. The technique we are about to see can help you realize that vision – and more! The potential uses go well beyond that, as I'm sure you'll start to see for yourself once we start working on this. Capturing a scene in real time can have many other applications, such as creating portals and enhancing reflections. Let's start to look at what they are all about!

Getting ready

Most of the assets we'll be using are part of the engine, especially the ones that will enable us to capture the scene. We've also included some extra ones that will act as props which, as always, are included...