Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Creating a brick wall with Parallax Occlusion Mapping


In this recipe, we are going to explore one very useful way of adding detail without adding geometry. It might feel similar to using a normal map, but this technique actually pushes the pixels outwards or inwards, creating a real 3D effect that we just can't get with the previous type of textures. What's so special about this, then? Well, as we said, the geometry looks like it's there, but it actually isn't! It's a fake effect that looks real, and instead of making our CPUs work harder by using high poly meshes, we task the GPU with faking the image. This is something they are more efficient at since they were created for this purpose. Let's see what this is all about!

Getting ready

Something basic that you'll need to tackle this recipe is a good texture that contains depth information for the surface on which you want to apply the Parallax Occlusion Mapping technique. For instance, we are going to be talking about a brick wall in the next...