Book Image

Architectural Visualization in Unreal Engine 5

By : Ludovico Palmeri
Book Image

Architectural Visualization in Unreal Engine 5

By: Ludovico Palmeri

Overview of this book

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.
Table of Contents (24 chapters)
Part 1: Building the Scene
Part 2: Illuminating and Materializing the Scene
Part 3: Completing the Scene
Part 4: Rendering the Scene
Appendix:Substrate Materials

Part 1: Building the Scene

The first section is dedicated to learning the fundamentals, covering everything necessary to initiate an architectural visualization project in Unreal Engine. This encompasses the essential concepts both prior to entering Unreal, such as scene conceptualization, and upon opening the software, guiding you through the process of importing meshes. Additionally, this section provides a comprehensive overview of the Unreal interface and fundamental operational procedures.

This part has the following chapters: