Book Image

PhoneGap 3 Beginner's Guide

By : Giorgio Natili
Book Image

PhoneGap 3 Beginner's Guide

By: Giorgio Natili

Overview of this book

<p>You don’t have to know complex languages like Objective C to compete in the ever-growing mobile market place. The PhoneGap framework lets you use your web development skills to build HTML and JavaScript-based mobile applications with native wrappers that run on all the major mobile platforms, including Android, iOS, and Windows Phone 8.</p> <p>"PhoneGap 3 Beginner's Guide" will help you break into the world of mobile application development. You will learn how to set up and configure your mobile development environment, implement the most common features of modern mobile apps, and build rich, native-style applications. The examples in this book deal with real use case scenarios, which will help you develop your own apps, and then publish them on the most popular app stores.</p> <p>Dive deep into PhoneGap and refine your skills by learning how to build the main features of a real world app.</p> <p>"PhoneGap 3 Beginner's Guide" will guide you through the building blocks of a mobile application that lets users plan a trip and share their trip information. With the help of this app, you will learn how to work with key PhoneGap tools and APIs, extend the framework’s functionality with plug-ins, and integrate device features such as the camera, contacts, storage, and more. By the time you’re finished, you will have a solid understanding of the common challenges mobile app developers face, and you will know how to solve them.</p>
Table of Contents (22 chapters)
PhoneGap 3 Beginner's Guide
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The Capture API


Modern devices offer to the user a huge range of media capabilities; right now people can register a video, record some audio, take a picture, and use all of these media in their communication flow.

The Capture API works asynchronously as most of the PhoneGap APIs and provides access to the audio, image, and video capture capabilities of the device. In order to start working with this API you have to access the capture object stored in the navigator.device object.

var capture = navigator.device.capture;

Once you get access to the capture object, it's possible to detect which video, audio, and image formats are supported by the device through the following properties:

  • supportedAudioModes

  • supportedImageModes

  • supportedVideoModes

Each property returns an array of ConfigurationData objects, each item of the array represents a supported media type. There are three properties defined in the ConfigurationData object you can use to clearly identify the media types supported by the...