Book Image

PhoneGap 3 Beginner's Guide

By : Giorgio Natili
Book Image

PhoneGap 3 Beginner's Guide

By: Giorgio Natili

Overview of this book

<p>You don’t have to know complex languages like Objective C to compete in the ever-growing mobile market place. The PhoneGap framework lets you use your web development skills to build HTML and JavaScript-based mobile applications with native wrappers that run on all the major mobile platforms, including Android, iOS, and Windows Phone 8.</p> <p>"PhoneGap 3 Beginner's Guide" will help you break into the world of mobile application development. You will learn how to set up and configure your mobile development environment, implement the most common features of modern mobile apps, and build rich, native-style applications. The examples in this book deal with real use case scenarios, which will help you develop your own apps, and then publish them on the most popular app stores.</p> <p>Dive deep into PhoneGap and refine your skills by learning how to build the main features of a real world app.</p> <p>"PhoneGap 3 Beginner's Guide" will guide you through the building blocks of a mobile application that lets users plan a trip and share their trip information. With the help of this app, you will learn how to work with key PhoneGap tools and APIs, extend the framework’s functionality with plug-ins, and integrate device features such as the camera, contacts, storage, and more. By the time you’re finished, you will have a solid understanding of the common challenges mobile app developers face, and you will know how to solve them.</p>
Table of Contents (22 chapters)
PhoneGap 3 Beginner's Guide
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Publishing on Google Play


Google Play, formerly known as the Android Market, is the digital application distribution platform for Android apps. In order to publish an app on Google Play, you have to log in with your Google account and follow the steps outlined at https://play.google.com/apps/publish. When registering, remember to have a credit card available because you will be required to pay a fee using Google Wallet before adding the developer details (that is, name, telephone number, e-mail, and so on).

Once you complete the registration process, you can add your apps to the developer console. For each app, you can define the countries in which you want to distribute it, the carriers you want to target, specify whether it's a free app (if you want to sell an app you have to provide a valid Google Wallet merchant account), set up an alpha and beta group for testing and the staged rollouts, and so on. In order to get new users to download and install the app, it's very important to provide detailed information, icons, screenshots, and so on. The Android online guide available here https://support.google.com/googleplay/androiddeveloper/answer/1078870 is the place to start in order to get a better understanding of the required graphic assets.

In addition, your app has to be less than 50 MB in size and signed using the keystore tool as described at http://developer.android.com/tools/publishing/app-signing.html. For apps that require more than 50 MB see the APK expansion details at http://developer.android.com/google/play/expansion-files.html.

Note

Once uploaded, your app will be available on the Google Play market within 60 minutes or less.