Book Image

Creating Mobile Apps with jQuery Mobile - Second Edition

By : Andy Matthews, Shane Gliser
Book Image

Creating Mobile Apps with jQuery Mobile - Second Edition

By: Andy Matthews, Shane Gliser

Overview of this book

<p>jQuery Mobile is a mobile-centric web framework developed by the jQuery team. The project focuses on building a framework compatible with the ever-increasing variety of smartphones and tablet computers on the market. The jQuery Mobile framework plays well with other frameworks and platforms, such as PhoneGap and Backbone.</p> <p>Automate repetitive tasks easily and painlessly with the Grunt task runner, build a fully responsive, gorgeous photography website, and learn how to mix and match jQuery Mobile 1.4.5 into existing websites and how to deploy those changes to content management systems such as WordPress, Drupal, and HarpJS. jQuery Mobile aims to reach everyone, and so does this book. It will enhance your mobile knowledge and help you to create versatile, unique sites quickly and easily.</p>
Table of Contents (18 chapters)
Creating Mobile Apps with jQuery Mobile Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Optimization - why you should be thinking of it first


I believe that optimization is important enough for you to know, and be aware of, in the beginning. You are going to do some awesome work and I don't want you or your stakeholders to think it's any less awesome, or slow, or anything else because you didn't know the tricks to squeeze maximum performance out of your systems. It's never too early to impress people with the performance of your creations. Mobile is a very unforgiving environment and some of the tips in this section will make more difference than any of the best coding practices.

From a performance perspective, there is absolutely nothing worse than an HTTP request. That's why CSS sprites are a good idea. Every request we make slows us down because the TCP/IP protocol assumes that each request's available bandwidth starts somewhere near zero. Not only do we have the initial delay in pulling assets from the server, there is also a ramp-up time before that asset is transmitted...