Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

Packaging and Distribution

Compiling and building APKs is something we do many times during the course of an application's development, and other than including various dependencies, we have taken our build automation system, Gradle, pretty much for granted. Despite this, it will not have escaped the reader's attention that what Gradle actually does is really quite sophisticated and complex.

One of the reasons that we can take Gradle for granted is the way that it configures each build using a process known as convention over configuration. This ensures that, in nearly all cases, Gradle selects the most sensible configuration options for each project. It is when we override these settings that Gradle becomes interesting and useful. For example, we can use it to build mobile and tablet versions of an app from the same Studio project.

Producing a compiled APK file is by...