Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

C/C++ support

As we have seen so far, there are pros and cons to all programming languages. C and C++ probably take a little more discipline to master, but this is often more than made up for by the low-level control the language provides us with.

When it comes to Android Studio, a slightly different subset of development tools is required. This includes the Native Development Kit (NDK) and the Java Native Interface (JNI), along with other ways of debugging and building. As with most processes in Android Studio, setting up these tools is quite straightforward.

The NDK

As mentioned in the preceding section, native programming requires a slightly different set of tools from those we have been using up until now. As one might...