Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Creating the TrackMyWalks Native App

In the previous chapter, we learned how to develop a native iOS app using Visual Studio for Mac, Xamarin.iOS, and C#. You learned how to use and work with Storyboards within the Visual Studio for Mac IDE to construct the user interface for our SlidingTiles game by dragging a number of Labels, Views, and Buttons that will make up our game.

We also covered how to work with interfaces and classes and how you can use them to create the GameTile interface and class, which will be used to create each of the tiles for our game. We then implemented the remaining logic within the ViewController class to build the game board and created each of our game tiles using the images from an array. We learned how to create an instance method that randomly shuffled each of the game tiles within the game board by using the Random class, and used the UITouch class...