Book Image

OpenGL ES 3.0 Cookbook

By : Parminder Singh
Book Image

OpenGL ES 3.0 Cookbook

By: Parminder Singh

Overview of this book

<p>"Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial domains.</p> <p>The book starts by providing you with all the necessary OpenGL ES 3.0 setup guidelines on iOS and Android platforms. You'll go on to master the fundamentals of modern 3D graphics, such as drawing APIs, transformations, buffer objects, the model-view-project analogy, and much more. The book goes on to deal with advanced topics and offers a wide range of recipes on the light shading, real-time rendering techniques with static and procedure textures to create stunning visualizations and runtime effects.</p>
Table of Contents (21 chapters)
OpenGL ES 3.0 Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Understanding the post processing technique


In this type of technique, a scene is rendered to an off screen surface and processed with anti-aliasing algorithms. The process output is split up on the on screen surface. This type of anti-aliasing includes AMD's Morphological Filtering (MLAA), Fast Approximate Anti-aliasing (FXAA), Subpixel Morphological Anti-aliasing (SMAA), and so on.

How to do it...

In this, we will discuss the various post processing techniques mentioned earlier.

Fast Approximate Anti-aliasing (FXAA): FXAA is a post-processing filtering technique. This filter primarily does two things: it first detects edges and then applies the blurring algorithm to aliased edges. Like previous techniques, which are hardware dependent, FXAA can be highly useful for cases where anti-aliasing options are limited. FXAA gives very good performance. It's faster compared to MSAA and SSAA, making it a preferred choice for the gaming industry. This technique works in the image space. Therefore, it...