The 3Ds mesh format is a well-known 3D mesh file format used in computer graphics. Unlike wavefront, it's not text-based and stores the mesh information in a binary form. This is used widely in Autodesk 3D Studio Max and is a professional 3D graphics program software to create 3D animation and models.
File format: This section will provide an overview of the 3Ds file format. This mesh format contains information in the form of a hierarchy of chunks. A chunk is a structured piece of information in the memory. Its unique ID recognizes each chunk, which contains the size information (in bytes) that can be used to read or skip chunks. The size information of the current chunk is always relative to its start memory position; skipping this much size will point to the next chunk.
The following table shows that each chunk is represented with the Start field, which contains the memory location within the 3Ds file. The Size field tells us how big is the chunk in bytes, whereas...