Book Image

OpenGL ES 3.0 Cookbook

By : Parminder Singh
Book Image

OpenGL ES 3.0 Cookbook

By: Parminder Singh

Overview of this book

<p>"Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial domains.</p> <p>The book starts by providing you with all the necessary OpenGL ES 3.0 setup guidelines on iOS and Android platforms. You'll go on to master the fundamentals of modern 3D graphics, such as drawing APIs, transformations, buffer objects, the model-view-project analogy, and much more. The book goes on to deal with advanced topics and offers a wide range of recipes on the light shading, real-time rendering techniques with static and procedure textures to create stunning visualizations and runtime effects.</p>
Table of Contents (21 chapters)
OpenGL ES 3.0 Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


OpenGL ES 3.0 was publicly released in August 2012. It brings the mobile 3D graphics to the next level. This release was focused to provide 3D-enriched features and enhanced the portability across diverse mobiles, embedded operating systems, and platforms. OpenGL ES 3.0 is fully backward compatible with OpenGL ES 2.0. This enables the applications to grow the graphics capabilities and visual features incrementally. OpenGL ES 3.0 also introduces a new version of GL Shading Language (GLSL) 3.0. The GLSL is used for programing shaders. The new shading language has also extended the capabilities in many directions, which you will learn in the next section.

This chapter will be helpful in understanding the new features introduced in OpenGL ES 3.0 and GL shading language 3.0. This book uses OpenGL ES 3.0 in conjunction with GLSL 3.0 for all its recipes.

The new features of OpenGL ES 3.0 can be broadly divided into the following five categories:

  • Geometry: These features focus on the vertex...