Book Image

OpenGL ES 3.0 Cookbook

By : Parminder Singh
Book Image

OpenGL ES 3.0 Cookbook

By: Parminder Singh

Overview of this book

<p>"Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial domains.</p> <p>The book starts by providing you with all the necessary OpenGL ES 3.0 setup guidelines on iOS and Android platforms. You'll go on to master the fundamentals of modern 3D graphics, such as drawing APIs, transformations, buffer objects, the model-view-project analogy, and much more. The book goes on to deal with advanced topics and offers a wide range of recipes on the light shading, real-time rendering techniques with static and procedure textures to create stunning visualizations and runtime effects.</p>
Table of Contents (21 chapters)
OpenGL ES 3.0 Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Postscreen Processing and Image Effects

In this chapter, we will cover the following recipes:

  • Detecting scene edges with the Sobel operator

  • Making the scene blur with the Gaussian blur equation

  • Making a scene glow real time with the bloom effect

  • Painting the scene like a cartoon shading

  • Generating an embossed scene

  • Implementing grayscale and CMYK conversions

  • Implementing fisheye with barrel distortion

  • Implementing the binocular view with procedural texturing

  • Twirling the image

  • Sphere illusion with textured quadrilateral