In this chapter, we will cover the following recipes:
Detecting scene edges with the Sobel operator
Making the scene blur with the Gaussian blur equation
Making a scene glow real time with the bloom effect
Painting the scene like a cartoon shading
Generating an embossed scene
Implementing grayscale and CMYK conversions
Implementing fisheye with barrel distortion
Implementing the binocular view with procedural texturing
Twirling the image
Sphere illusion with textured quadrilateral