Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

It's going to be Swift


In just a little over two years, Swift has become one of the software development world's most talked-about programming languages, and is even the most forked repository on GitHub (but then, how many new languages have the power of a multinational like Apple behind them?). The language has undergone (and is still undergoing) incredibly rapid evolution, guided principally by Chris Lattner and the team at Apple, but also by the wider community, since it was open-sourced in December 2015, with proposals for language changes by non-Apple developers being included in the release of version 3.0. This radical departure from Apple's usually secretive product development strategy has meant that Swift has already benefitted from the experience and perspective of a great number of developers of mixed backgrounds (in every sense), with Apple itself saying that release 3.0 contains work by a total of three hundred and sixty-odd contributors.

If you are coming to Swift from Objective C for the first time, you will find it a much more succinct and clear language, one that needs fewer lines of boilerplate code, not to mention fewer semicolons, than its predecessor. If your background is in Python, JavaScript, or Java (to name the obvious ones), you'll find the code much easier to understand at first glance than would have been the case with Objective C--this is a good time to add Apple's platforms to your portfolio.

Note

The code in this book will be in Swift version 3. Readers familiar with Swift 2.2 or earlier will notice that much has changed in the new version. We will not go into the details of those changes explicitly here, although they will be apparent from the next chapter onwards.