Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Chapter 3. Checking Out the Power of Xcode

The longer you work with Xcode, the more adept you become at using it and the greater the range of its capabilities you learn to use effectively. This chapter will be a leg up in that direction.

We'll make a really simple app, and then look at several ways to increase our efficiency while coding by a significant margin. Speed of coding is not everything, that's very true, but saving time gives you more room to plan, to think, and to experiment, and those are the things it is sometimes hardest to find time for when that deadline or go-live is looming over you.

It's time to take your Xcode skills up a few notches.

In this chapter, you will do the following:

  • Create a sketch app to try out these new ideas on
  • Learn how to use code snippets to code more quickly and reliably
  • See how special literals enable your logs to give you clearer and more tailored information
  • Learn some advanced breakpoint techniques
  • Implement so-called behaviors to streamline working with...