Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Chapter 19. Deploying Third - Party Code

Whatever it does, your app almost certainly does a lot of stuff that other apps do. This is the whole reason why frameworks exist, and Cocoa's frameworks supply you with a huge number of classes and structs that save you writing all that code again. A framework is, in the end, nothing more than some lines of finished code, possibly accompanied by resources such as images or localized strings, which is made available to your project.

There are likely to be times when the functionality you need to write is not available from any Cocoa framework, or is not in a form that suits your requirements. And on many of these occasions, you'll find that someone else has faced the same situation, and has made their solution available to other developers, often for free.

So this chapter deals with the reasons for and against using other people's code, and covers some of the ways that we can integrate that code into our own projects.

We will be covering the following...