Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Chapter 17. Understanding Xcodes Debugging Tools

Debugging your code is a fact of life. No matter how good we get, how experienced we are, how closely we have followed best practices, stuck to the spec, and thoroughly planned our code, we still frequently come up against occasions when the app just isn't doing what it should.

And at first glance, we don't know why.

Code shouldn't get messy, but it often does. Classes shouldn't become bloated, but some of them inevitably do. And the big picture should always be clear and illuminated by divine light, but sometimes it's just not. And so we have to find a way to move through the maze without getting lost and disheartened, while tracking down that errant, explicitly unwrapped optional.

Now, one chapter in one book (not even this one) is not going to be able to provide a magical spell to make clarity wash over you, leaving you enlightened and emboldened, ready to type in the solution to any and all bugs in your code. What this chapter does set out...