Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Chapter 7. Creating Views Programmatically

In the last chapter, we used Interface Builder to create a window containing a table view and text field, which we then hooked up to the app's data model using Cocoa Bindings. This is an excellent way to go about constructing user interfaces, since it takes much of the complicated background machinery out of the picture, allowing the developer to focus on the visual aspects of the interface.

In many cases, this method of building is perfectly adequate, and can save a lot of boilerplate code writing, but there are also many occasions in which it is necessary, or at least preferable, to create an interface in code, and this is the topic of this chapter.

In this chapter, you will learn about the following:

  • The advantages that coding an interface offers
  • Creating and configuring an NSTableView and other controls from scratch
  • Adding a property list to a project and editing its XML data
  • Reading data from an app's main bundle
  • Wrapping Swift data structures to...