Book Image

3D Printing with SketchUp - Second Edition

By : Aaron Dietzen Aka 'the Sketchup Guy'
Book Image

3D Printing with SketchUp - Second Edition

By: Aaron Dietzen Aka 'the Sketchup Guy'

Overview of this book

Working with the amazing 3D printing technology and getting access to the printing hardware is now easier than ever before. While there are many other resources that cover the general process of 3D printing, this book is the ultimate guide to creating models for 3D printing using SketchUp. You’ll start with a basic understanding of how SketchUp is used in the 3D printing workflow and jump into the steps to create a print-ready model using only SketchUp. This 3D printing book will guide you in using SketchUp to modify existing 3D files and cover additional tools that make SketchUp an even more powerful modeling tool. As you advance, you’ll learn how to transform 2D images into 3D printable solids, how to create multi-part prints that can be assembled without the use of fasteners or glue, and how to make sure your model, whether designed from scratch or assembled from preexisting geometry, is ready to be made real via your 3D printer. By the end of this book, you’ll have the confidence to bring your design ideas to life by generating your own 3D print-ready models with SketchUp.
Table of Contents (13 chapters)
1
Part 1: Getting Prepared to Print
6
Part 2: Modeling for 3D Printing

Using SketchUp as a repair tool

At times, you may come across a 3D model that your slicing software will not accept. While it would be great to think that a 3D model would be ready to print any time anyone created and shared it, this is just not always the case. It is not too hard to find examples of a .stl file that is missing faces from the mesh, or a 3D model that is completely the wrong size.

While it is easy to have a “plenty of fish in the sea” mentality and throw out these models and go look for alternatives, there are situations where you may have found the perfect file for your needs, but you just cannot get it to print. In that case, you may want to try importing the model into SketchUp and see if you can take care of the problems, manually.

Fixing it in the slicing program

It should be noted that many slicing programs out there have some repair options built into them. In some cases (such as a single missing face in the mesh), a fix might be as simple as clicking a button and letting the slicer fill in the gap. In many cases that I have seen, however, these repair tools are very basic and cannot fix anything but the most basic of issues.

I have this .stl file of a dog model that I want to print for a friend:

Figure 1.14 – A .stl file that looks good from a distance

Figure 1.14 – A .stl file that looks good from a distance

The model looks good, but when I take it into my slicer it ends up looking weird. The problem is that there are holes in the mesh, and my slicer can’t seem to be able to figure out how to fix the problem.

Using SketchUp, I can spin the model around quickly in 3D and zoom in on the mesh to see if I can identify any holes (I can even use a few different tools or extensions to help speed up the process, but we will get into them in Chapter 7, Importing and Modifying Existing 3D Models). In this specific example, if I orbit around the dog and take a look at the bottom of his front foot, I will see an issue.

Figure 1.15 – Faces missing from the bottom of the dog’s foot

Figure 1.15 – Faces missing from the bottom of the dog’s foot

This is very easy to fix but, once it’s repaired, there is still an issue with this mesh. If I continue to explore the file, I find that the dog’s other front foot is missing a tiny little triangle.

Figure 1.16 – One more missing face in the mesh

Figure 1.16 – One more missing face in the mesh

Once I use SketchUp to create some very basic geometry to fill the holes, I can export a new .stl file and send it off to my slicer to get it ready for printing.