Book Image

Squeaky Clean Topology in Blender

By : Michael Steppig
5 (1)
Book Image

Squeaky Clean Topology in Blender

5 (1)
By: Michael Steppig

Overview of this book

This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you’ll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
Table of Contents (13 chapters)
1
Part 1 – Getting Started with Modeling and Topology
6
Part 2 – Using Topology to Create Appropriate Models

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D mesh 7, 8

manipulating 9

A

Auto Merge 193

Auto Smooth 167, 168

B

bending deformation rule

applying 49-57

blaster

barrel, retopologizing 179-186

front grip, retopologizing 177-179

front shielding, retopologizing 175-177

main body, retopologizing 186-188

Blender 3

Blender UI

Areas 5

exploring 4, 5

Header 4

Sidebar 5

Toolbar 5

Workspaces 4

body parts

connecting together 159-161

C

candy wrappering 66

clean topology

ensuring, for clean UV maps 90-94

clean UV maps

clean topology, ensuring 90-94

cloth simulations

topology 72-74

cylinder

poor topology, identifying 57, 58

D

deformation 49

deformation topology rules 111, 112

deforming mesh

optimizing 212-222

destructive modeling...