Book Image

Squeaky Clean Topology in Blender

By : Michael Steppig
5 (1)
Book Image

Squeaky Clean Topology in Blender

5 (1)
By: Michael Steppig

Overview of this book

This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you’ll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
Table of Contents (13 chapters)
1
Part 1 – Getting Started with Modeling and Topology
6
Part 2 – Using Topology to Create Appropriate Models

Topology on a Humanoid Head

Now that we have all of our topology constraints out of the way, we can finally try to apply them to a more complex model. This next part of the book will be focusing on just that, applying the rules that we learned in the previous four chapters and using them to create the topology for different models.

In this chapter, we will be introduced to the retopology of a humanoid character. We will start off with a brief description of retopology. We will start our topology with the head. This chapter will establish a process when laying out our topology that we will apply to all of our models in the future. We will focus on the areas of detail first, then work on connecting them together. In the case of the head, we will start with the face. Then on the face, we will break it down into its separate features.

In this chapter, we will be covering the following subjects:

  • Introduction to retopology
  • Retopology of the face
  • Retopology of the ear...