Book Image

Continuous Delivery and DevOps ??? A Quickstart Guide - Third Edition

By : Paul Swartout
Book Image

Continuous Delivery and DevOps ??? A Quickstart Guide - Third Edition

By: Paul Swartout

Overview of this book

Over the past few years, Continuous Delivery (CD) and DevOps have been in the spotlight in tech media, at conferences, and in boardrooms alike. Many articles and books have been written covering the technical aspects of CD and DevOps, yet the vast majority of the industry doesn’t fully understand what they actually are and how, if adopted correctly they can help organizations drastically change the way they deliver value. This book will help you figure out how CD and DevOps can help you to optimize, streamline, and improve the way you work to consistently deliver quality software. In this edition, you’ll be introduced to modern tools, techniques, and examples to help you understand what the adoption of CD and DevOps entails. It provides clear and concise insights in to what CD and DevOps are all about, how to go about both preparing for and adopting them, and what quantifiable value they bring. You will be guided through the various stages of adoption, the impact they will have on your business and those working within it, how to overcome common problems, and what to do once CD and DevOps have become truly embedded. Included within this book are some real-world examples, tricks, and tips that will help ease the adoption process and allow you to fully utilize the power of CD and DevOps
Table of Contents (13 chapters)

Retrospective games

Retrospectives are normally the inspect part of the agile inspect and adapt. If you are aware of or are using scrum or some other agile methodology, then running retrospectives should be nothing new. If you have never run a retrospective before, then you would have some fun things to learn.

The remit of a retrospective is to look back over a specific period of time, project, release, or simply a business change and highlight what worked well, what didn't work well, and what improvements are needed. This process can traditionally be a bit dry, so retrospectives tend to be based on games (some people refer to these as exercises, but I prefer the word "games"), which encourages collaboration, engagement, and injects a bit of fun.

As with any game, there are always rules to follow. Here are some example rules:

  • Each session should be strictly time...